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Beginning C++ Game Programming: Learn C++ from scratch by building fun games
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HNL 1103
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- Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling seriesGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey FeaturesCreate fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner gameDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learnSet up your game project in VS 2022 and explore C++ libraries such as SFMLBuild games in C++ from the ground up, including graphics, physics, and input handlingImplement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundImplement automatically spawning objects and AI to create rich and engaging experiencesLearn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgroundsScale and reuse your game code with modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book usefulTable of ContentsWelcome to Beginning C++ Game Programming Third Edition!Variables, Operators & Decisions: Animating SpritesC++ Strings, SFML Time : Player Input & HUDLoops, Arrays, Switch, Enumerations & Functions: Implementing Game MechanicsCollisions, Sound & End Conditions: Making The Game PlayableObject Oriented Programming: Starting the Pong gameDynamic collision detection and physics: Finishing the Pong GameSFML Views: Starting the Zombie Shooter GameC++ References, Sprite sheets & Vertex ArraysPointers, Standard Template Library & Texture ManagementCollision Detection, Pickups & BulletsLayering Views & Implementing The HUD(N.B. Please use the Read Sample option to see further chapters)
| Publisher | Packt Publishing |
| Publication date | May 31, 2024 |
| Edition | 3rd ed. |
| Language | English |
| Print length | 648 pages |
| ISBN-10 | 1835081746 |
| ISBN-13 | 978-1835081747 |
| Item Weight | 2.45 pounds (1.11 kg) |
| Dimensions | 7.5 x 1.49 x 9.25 inches (19.1 x 3.8 x 23.5 cm) |
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