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Foundations of Game Engine Development, Volume 2: Rendering
90% of respondents would recommend this to a friend
HNL 2658
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Foundations of Game Engine Development, Volume 2: Rendering provides a detailed introduction to color science, world structure, projections, shaders, lighting, and advanced rendering techniques.
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What Stands Out
Detalles de producto
- Explores real-time rendering in modern game engines
- Detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods
- Extensive discussions of advanced rendering techniques including volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction
- Emphasis on practical implementation with included code
- Part of the Foundations of Game Engine Development series
- Published in paperback on July 26, 2019
| Publisher | Terathon Software LLC |
| Publication date | 26 July 2019 |
| Language | English |
| Print length | 411 pages |
| ISBN-10 | 0985811757 |
| ISBN-13 | 978-0985811754 |
| Item weight | 940 g |
| Dimensions | 19.05 x 2.46 x 23.5 cm |
| Book 2 of 2 | Foundations of Game Engine Development |
Who Should Buy?
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Aspiring Developers
Perfect for beginners looking to understand rendering techniques in game engines and build their foundational knowledge.
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Students of Game Design
Ideal for academic courses focusing on game engine architecture and rendering processes, providing essential theoretical and practical insights.
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Technical Artists
Beneficial for technical artists wanting to understand the rendering pipeline and improve their collaboration with developers.
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Casual Gamers
Not suitable for casual gamers looking for user-friendly guides or gameplay tips rather than technical depth in rendering.
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Games Editorial Review
** Foundations of Game Engine Development, Volume 2: Rendering** "Foundations of Game Engine Development, Volume 2: Rendering" is a comprehensive guide that resonates well with both emerging and established game developers. The book delves into the complexities of rendering within game engines, providing clarity through detailed explanations of advanced concepts. Readers have commended the author's ability to break down intricate topics, ensuring that even those new to the field can grasp the material. Many users have found the practical examples and code snippets particularly beneficial, as they allow for a hands-on approach to learning. The book encourages readers to engage with the content and apply what they learn, which has been highlighted as a significant advantage. The organization of topics appears to be well thought-out, guiding readers through a logical progression of concepts from basic to advanced. Moreover, the author’s writing style has received praise for being accessible and engaging, which makes navigating the technical material much easier. It is evident that the author has extensive knowledge of the subject matter, and many readers felt inspired to delve deeper into their own game development projects upon completing the book. While the book has received high marks for its depth and educational value, some users have noted a steep learning curve, particularly for those who may not have a solid grounding in game development prior to reading. However, for dedicated learners, this may serve as a motivation to solidify their understanding. In summary, "Foundations of Game Engine Development, Volume 2: Rendering" stands out as an invaluable resource for anyone serious about mastering rendering techniques in game development. Its well-structured tutorial-style content, combined with practical examples, makes it a must-have for aspiring and seasoned developers alike. **
Customer Reviews & Ratings
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5 estrella
84%
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4 estrella
10%
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3 estrella
4%
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2 estrella
1%
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1 estrella
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ventajas
- Accessible writing style that breaks down complex topics
- Detailed explanations along with practical examples and code snippets
- Logical progression of content suitable for varying skill levels
- Inspires readers to apply concepts in their own projects
Contras
- Steep learning curve for beginners without prior knowledge in game development
Product Price History
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características y beneficios
- Explore the vast subject of real-time rendering in modern game engines.
- Learn color science, world structure, projections, shaders, lighting, and shadows.
- Discussions on advanced rendering techniques like volumetric effects, ambient occlusion, motion blur and isosurface extraction.
- Practical implementation and code is included.
- Perfect for game developers and graphic designers who want to enhance their skills.
- Understand visibility methods, fogging, and atmospheric shadowing with ease.
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